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Danielle Aichler

Senior VFX Artist

Vancouver, B.C
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I am passionate about FX and have a wide range of skills. I am experienced but inquisitive, I learn and adapt very fast to new environments and tools. I enjoy learning new skills and discovering new methods and am eager to learn from anyone. I Worked in games development for consoles (both current and next gen) ,PC titles and mobile games.
My Skills include: Unity and Unreal particle systems, Maya, 3dsMax, After Effects, Photoshop, Zbrush, HLSL, C#, C++


Senior VFX Artist

Blackbird Interactive
March 2017 - Present
Working on an unannounced title. Lead VFX artist on the team. Designed and helped build a new VFX system from scratch for a client server game with hundreds of units that is shipping on multiple platforms. Am the product owner of the VFX.

Senior VFX Artist

Capcom Vancouver
October 2016 - Feb 2018
Puzzle Fighter game. Created character, Environment and UI effects in Unity, Wrote new shaders and drove the creation of new tools to allow for mobile optimization. Was in charge of setting the effects style and visual language.

VFX Artist

Kabam Vancouver
July 2016 - October 2016
Transformers Forged to Fight. Created all the mods effects and most of the base effects. Created the teleport effect for the bots and placements effects for the mods in the base.

VFX Artist

United Front Games
July 2015 - July 2016
Infinity 3.0 Marvel Battlegrounds Playset. Created geometry based effects that were enhanced by particle systems for new character moves. Created all stage traps effects and ambient effects.

UI Artist

United Front Games
July 2013 - July 2015
Tomb Raider: Definitive Edition / Sleeping dogs : Definitive Edition. Was part of the team that converted the game to the Xbox one and PS4. Adapted the UI to work on 1080p and added all UI graphical interfaces.

UI Artist

Relic Entertainment
August 2012 – May 2013
Company of Heroes 2. Created Icons, mini maps and all 3D assets in the UI interface (Medals/user icons and 3D animations for the UI interface) .

UI Artist

United Front Games
January 2012 – June 2012
Sleeping Dogs. Created UI Interfaces for the minigames, The world maps and general UI work where needed.

Website designer and AS programmer

Freelance/Graphic Designer/Programmer
2008 – January 2012
Freelance/Graphic Designer/Programmer. Designed, developed and implemented websites and e-learning software.

Production Manager

2006 – 2008
Managed the design, development and implementa- tion of E-learning products for Israel's leading companies.

Senior Software Developer

3Wave Inc
1998 – 2005
Created, developed and integrated QAD MFG/PRO Enterprise Requirements Plan system modules and external add-ons.

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