Senior VFX Artist
March 2017 - Present
Working on an unannounced title. Lead VFX artist on the team. Designed and helped build a new VFX system from scratch for a client server game with hundreds of units that is shipping on multiple platforms. Am the product owner of the VFX.
Senior VFX Artist
October 2016 - Feb 2018
Puzzle Fighter game
. Created character,
Environment and UI effects in Unity, Wrote new
shaders and drove the creation of new tools to allow
for mobile optimization. Was in charge of setting the
effects style and visual language.
July 2016 - October 2016
Transformers Forged to Fight. Created all the mods
effects and most of the base effects. Created the
teleport effect for the bots and placements effects
for the mods in the base.
July 2015 - July 2016
Inﬁnity 3.0 Marvel Battlegrounds Playset. Created
geometry based effects that were enhanced by
particle systems for new character moves. Created
all stage traps effects and ambient effects.
July 2013 - July 2015
Tomb Raider: Deﬁnitive Edition /
Sleeping dogs : Deﬁnitive Edition. Was part of the
team that converted the game to the Xbox one and
PS4. Adapted the UI to work on 1080p and added all
UI graphical interfaces.
August 2012 – May 2013
Company of Heroes 2. Created Icons, mini maps and
all 3D assets in the UI interface (Medals/user icons
and 3D animations for the UI interface) .
January 2012 – June 2012
Sleeping Dogs. Created UI Interfaces for the
minigames, The world maps and general UI work
Website designer and AS programmer
2008 – January 2012
Freelance/Graphic Designer/Programmer. Designed,
developed and implemented websites and e-learning
2006 – 2008
Managed the design, development and implementa-
tion of E-learning products for Israel's leading
Senior Software Developer
1998 – 2005
Created, developed and integrated QAD MFG/PRO Enterprise
Requirements Plan system modules and external add-ons.